Carball is a vehicle based gametype for Unreal Tournament 2004. CarBall is similar to soccer but played with vehicles and a big Ball. Using your vehicle you must knock the ball into the opposing teams goal to score points.
What's new in this version:
Random Pickup Bases. - Ball triggered Volumes - Ball spawn events- Whole new set of loading screens.- Sound volumes can now affect vehicles- Ball zones to where you can have info telling the player what zone the ball is in.- Keg o' boom and spider mine weapons- Fix Vehicle teleporters so player does not lose his items. - Improvements to the scoreboard actor (leader board support) - new CB_VolumeInfo can now affect vehicle friction, by setting the GroundFriction on the volume. - Hud incidcator for you teammate's selected pickup. Implemented as an icon above the car. - Fake Ball scoring/out of bounds volume. A volume that will add to the score when a fake ball hits it, but does not restart the round.- Wildcard Weapon base. The base spawns a random pickup from available CB pickups. - Fix User ini hack to remove vehicles. - Force item spawns to appear after score. - Force 3rd person only for cars - Fix ball disappearing bug - Fake Ball Enhancements! . Fake ball physics are now exactly like the real ball, including "touching" code.- Lots of map enhancements- Lots of new skins!
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